Resume


SOFTWARE & SKILLS


• 3DS Max
• Mudbox
• Photoshop
• Unreal Editor
• Flash
• Action Script 2.0
• Premiere
• After Effects
• High & Low Poly Modeling
• High Poly to Low Poly Baking
• High Poly Sculpting
• Diffuse, Specular, & Normal Mapping
• UV Unwrapping
• Unreal Scripting
• PHP Programming
• MySQL & MSSQL

EMPLOYMENT


Disney Interactive Media Group – Playdom, San Diego CA Aug 2010 – Present
Senior Artist

• Model and texture, hard surface and organic game assets
• Design, mockup, and create UI elements
• Import and prep UI in Flash for programmers
• Design and build levels and worlds using proprietary tool-set

Hewlett-Packard – Lionbridge, San Diego CA Aug 2009 – Aug 2010
Engineer

• Interface between hardware and firmware developers to facilitate software progression
• Responsible for identifying code discrepancies and notifying developers of needed updates

Golden Era Productions, Hemet CA July 2008 – July 2009
3D Artist / Flash Programmer

• Created high-poly assets for interactive 3D websites
• Populated environments with assets and props created by myself and other artists
• Responsible for programming complex websites using AS 2.0 and the Gaia framework
• Instructed junior programmers on class creation, usage, and debugging

Redmoon Classic, San Diego CA March 2004 – Aug 2010
Game Developer

• Maintains an online community of players both in game and on website forums
• Responsible for server stability, and custom tool scripting
• Manages a staff of Programmers, Game Masters, and Game Counselors
• Incorporated new game play elements including new items, item crafting, and quests


INDUSTRY EXPERIENCE


My Vineyard – Casual Social Game 2010

• Modeled and textured game assets
• Creatation of user interface elements for mini-games
• Co-built muliplayer worlds
• Art Creatation for loading screens and other promotional material

Island Life – Casual Social Game 2010

• Modeled and textured game assets for final content release

Project Death Race – Game Prototype 2009

• Modeled, sculpted, textured, and rigged main vehicle
• Modeled and textured game props and assets with complex material shaders
• Wrote custom classes to extend UTVehicle class for all vehicles in game
• Blocked out complete level and set up terrain for racetrack
• Set up and maintained Subversion control for all game assets

Face Quest – Facebook RPG Minigame 2008

• Programmed a Flash-based RPG within the Facebook API (Action Script 2.0)
• Imported all game assets including art, sound, and dialogue
• Wrote custom PHP backend to interface with Flash game
• Designed and managed accompanying MySQL database

The E.D.E.N. Project – Game Prototype 2007

• Modeled and textured high and low poly props including weapons, vehicles, and environments
• Co-authored game story, quests, and game design document
• Coded and integrated both preexisting & custom unreal scripts and mutators to take the Unreal Engine from a first-person shooter to a third-person platform
• Created, populated, and linked game levels within the engine

Galaxy Trail – Flash Game Prototype 2006

• Collaborated with team of six to create a “Space Themed” version of Oregon Trail
• Independently coded a complete game (excluding mini-games) in Flash (Action Script 2.0)
• Collected, managed, and implemented all game assets including art, sounds, and code

Space Cadet – 80’s Style Side Scrolling Space Shooter 2006

• Coded and created side scrolling space shooter in Flash using Acton Script 2.0
• Created, managed, and implemented all game assets independently


EDUCATION


The Art Institute of California, San Diego CA Dec 2007

Bachelors of Science, Game Art and Design

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