Resume
SOFTWARE & SKILLS
| • 3DS Max • Mudbox • Photoshop • Unreal Editor • Flash • Action Script 2.0 • Premiere • After Effects |
• High & Low Poly Modeling • High Poly to Low Poly Baking • High Poly Sculpting • Diffuse, Specular, & Normal Mapping • UV Unwrapping • Unreal Scripting • PHP Programming • MySQL & MSSQL |
EMPLOYMENT
| Disney Interactive Media Group – Playdom, San Diego CA | Aug 2010 – Present |
| Senior Artist |
• Model and texture, hard surface and organic game assets
• Design, mockup, and create UI elements
• Import and prep UI in Flash for programmers
• Design and build levels and worlds using proprietary tool-set
| Hewlett-Packard – Lionbridge, San Diego CA | Aug 2009 – Aug 2010 |
| Engineer |
• Interface between hardware and firmware developers to facilitate software progression
• Responsible for identifying code discrepancies and notifying developers of needed updates
| Golden Era Productions, Hemet CA | July 2008 – July 2009 |
| 3D Artist / Flash Programmer |
• Created high-poly assets for interactive 3D websites
• Populated environments with assets and props created by myself and other artists
• Responsible for programming complex websites using AS 2.0 and the Gaia framework
• Instructed junior programmers on class creation, usage, and debugging
| Redmoon Classic, San Diego CA | March 2004 – Aug 2010 |
| Game Developer |
• Maintains an online community of players both in game and on website forums
• Responsible for server stability, and custom tool scripting
• Manages a staff of Programmers, Game Masters, and Game Counselors
• Incorporated new game play elements including new items, item crafting, and quests
INDUSTRY EXPERIENCE
| My Vineyard – Casual Social Game | 2010 |
• Modeled and textured game assets
• Creatation of user interface elements for mini-games
• Co-built muliplayer worlds
• Art Creatation for loading screens and other promotional material
| Island Life – Casual Social Game | 2010 |
• Modeled and textured game assets for final content release
| Project Death Race – Game Prototype | 2009 |
• Modeled, sculpted, textured, and rigged main vehicle
• Modeled and textured game props and assets with complex material shaders
• Wrote custom classes to extend UTVehicle class for all vehicles in game
• Blocked out complete level and set up terrain for racetrack
• Set up and maintained Subversion control for all game assets
| Face Quest – Facebook RPG Minigame | 2008 |
• Programmed a Flash-based RPG within the Facebook API (Action Script 2.0)
• Imported all game assets including art, sound, and dialogue
• Wrote custom PHP backend to interface with Flash game
• Designed and managed accompanying MySQL database
| The E.D.E.N. Project – Game Prototype | 2007 |
• Modeled and textured high and low poly props including weapons, vehicles, and environments
• Co-authored game story, quests, and game design document
• Coded and integrated both preexisting & custom unreal scripts and mutators to take the Unreal Engine from a first-person shooter to a third-person platform
• Created, populated, and linked game levels within the engine
| Galaxy Trail – Flash Game Prototype | 2006 |
• Collaborated with team of six to create a “Space Themed” version of Oregon Trail
• Independently coded a complete game (excluding mini-games) in Flash (Action Script 2.0)
• Collected, managed, and implemented all game assets including art, sounds, and code
| Space Cadet – 80’s Style Side Scrolling Space Shooter | 2006 |
• Coded and created side scrolling space shooter in Flash using Acton Script 2.0
• Created, managed, and implemented all game assets independently
EDUCATION
| The Art Institute of California, San Diego CA | Dec 2007 |
Bachelors of Science, Game Art and Design









